Victor Eliade is a senior member of the Theology Council and one of the most loyal Paladins to Empress Jamyl I of Amarr. He played a crucial role in the dangerous mission to find Lord Falek Grange, the Chief Judge of the Theology Council.
After her coronation as Empress of Amarr, Jamyl used ancient and mysterious cloning technology to create the "Immortal Warriors" Templar unit. Lord Eliade was appointed as their commander and sent to the Amamake system to demonstrate the Empire's power and seize the core free colonies under the Republic's control.
Biography
Attributes
Use the stars to see the attributes at each promotion level. Promotion raises the level 1 Offense and Tactics (growth from levels is added on top), raises Power, and grants talent points and talent trees.
0 / 25 stars
Attribute
Level 1
Per Level
Level 50
Offense
256
6.38
568.62
Tactics
249
6.22
553.78
Data Rate
53
0
53
Level 50 is the level 1 value plus 49 levels of growth, including the promotion bonus you pick above, before equipment, research and allocated attribute points. Squad Capacity is the same for every commander, see Commander Progression.
Mastery Rating
BVanguard
AAssault
BArtillery
CSiege
ACarrier
The Mastery Rating is how well the commander leads each fleet type (Fleet Proficiency). In battle the rating for the fleet's type scales the fleet's attributes: A+ 120%, A 100%, B 85%, C 70%, D 50%.
Formation Mastery
Encirclement 5%, Phalanx 5%. When the fleet this commander leads uses one of these formations, its attributes get the bonus shown. Other formations give no bonus.
Skills
A commander has three Talent Bars. Each tree holds a main skill (up to level 15) and a sub skill (up to level 7). Talent Bars 2 and 3 each offer two trees, and you can only select one talent from the same Talent Bar. Talent Bars 2 and 3 must be unlocked first.
Needs 1 turn to prepare, then inflicts Disruptive Signal Resistance on all your wings and gains 1 stack of Force Shield for 2 turns, stackable. Initiating Chance : 43.3% to 65%1
Release 1 Templar wing with 5% squads (The squad number of Templar is determined by the ship squad number of your wing. It can not be respawned after being destroyed.) Initiating Chance : 33.3% to 50%1
Level Values
Level
Value 1
Chance
1
33.3%
33.3%
2
34.5%
34.5%
3
35.7%
35.7%
4
36.9%
36.9%
5
38.1%
38.1%
6
39.3%
39.3%
7
40.5%
40.5%
8
41.6%
41.6%
9
42.8%
42.8%
10
44%
44%
11
45.2%
45.2%
12
46.4%
46.4%
13
47.6%
47.6%
14
48.8%
48.8%
15
50%
50%
Templar VerdictPassive
Whenever the Templar wing is destroyed, there is a 40% to 80%1 chance to reduce Firepower and Energy of 1 enemy wing by 50%. When Templar Assault is initiated, there is a 50% to 100%2 chance to initiate a Direct Fire if you have a Templar wing available.
Recruitment: Achievement Recruitment, Crown of the Defector, Dominance Recruitment, EVE Galaxy Conquest, Easter Holo-Furnace, Engagement Recruitment, Evergreen Recruitment, Legend Recruitment, Rising Star Recruitment, Second Season II, Shadow of the Frontier, Sovereignty Recruitment, Strategy: Firepower Coverage, Struggle and Order