Having close ties with Emperor Heideran, the once devout Brigadier General of Amarr was forced to order the massacre of millions of Minmatar slaves and witness the atrocities committed by the Empire against them. After falling out of faith, he chose to aid the Minmatar people escape slavery under the Amarr.
To this end, Faus collaborated with the Jovians and revealed the enemy’s key operational secrets prior to the war breaking out, resulting in the disastrous defeat of the Amarr. The Minmatar people could finally establish their own nation and ushered in liberation.
Biography
Attributes
Use the stars to see the attributes at each promotion level. Promotion raises the level 1 Offense and Tactics (growth from levels is added on top), raises Power, and grants talent points and talent trees.
0 / 25 stars
Attribute
Level 1
Per Level
Level 50
Offense
253
6.3
561.7
Tactics
253
6.3
561.7
Data Rate
53
0
53
Level 50 is the level 1 value plus 49 levels of growth, including the promotion bonus you pick above, before equipment, research and allocated attribute points. Squad Capacity is the same for every commander, see Commander Progression.
Mastery Rating
AVanguard
BAssault
A+Artillery
CSiege
A+Carrier
The Mastery Rating is how well the commander leads each fleet type (Fleet Proficiency). In battle the rating for the fleet's type scales the fleet's attributes: A+ 120%, A 100%, B 85%, C 70%, D 50%.
Formation Mastery
Phalanx 5%, Intercept 5%. When the fleet this commander leads uses one of these formations, its attributes get the bonus shown. Other formations give no bonus.
Skills
A commander has three Talent Bars. Each tree holds a main skill (up to level 15) and a sub skill (up to level 7). Talent Bars 2 and 3 each offer two trees, and you can only select one talent from the same Talent Bar. Talent Bars 2 and 3 must be unlocked first.
In the first 4 turns, all your wings and Commanders have a 13.5% to 27%1 chance for modules and talent skills requiring preparation to skip the preparation turn. This effect can be triggered up to once per turn.
Level Values
Level
Value 1
1
13.5%
2
14.4%
3
15.4%
4
16.3%
5
17.3%
6
18.3%
7
19.2%
8
20.2%
9
21.2%
10
22.1%
11
23.1%
12
24.1%
13
25%
14
26%
15
27%
Achieve VictoryPassive
Increases chance to skip the preparation turn by 5% to 10%1
Needs 1 turn to prepare, then deals Kinetic damage to all enemy wings (DMG Rate: 238% to 475%1, influenced by Tactics), 40% chance to inflict ECM Jam on enemy wings for 2 turns
Level Values
Level
Value 1
1
238%
2
254%
3
271%
4
288%
5
305%
6
322%
7
339%
8
356%
9
373%
10
390%
11
407%
12
424%
13
441%
14
458%
15
475%
Delve intoPassive
Increase initiating chance of ECM Jam by 20% to 40%1
Recruitment: Achievement Recruitment, Crown of the Defector, Dominance Recruitment, EVE Galaxy Conquest, Engagement Recruitment, Evergreen Recruitment, Legend Recruitment, Rising Star Recruitment, Second Season IV, Shadow of the Frontier, Sovereignty Recruitment, Strategy: Firepower Coverage, Struggle and Order