Ships / Non-Empire / Cruisers

Rattlesnake

Non-EmpireCruiserLegendaryLegendaryEliteUnobtainable

The Rattlesnake is a Legendary Non-Empire cruiser. No recruitment, cache, store or mission in the game data gives its blueprint, so it cannot be obtained. It has 4 module skills.

In the time-honored tradition of pirates everywhere, Korako ‘the Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it.

The result: the fearsome Rattlesnake, flagship of any large Gurista attack force.

There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.

In-game description

Attributes

Use the stars to see the attributes at each Strengthen level. Strengthening raises Firepower, Energy, HP and Power, and every fifth star unlocks a module's Mutaplasmid Effect.

AttributeValue
HP6,200
Firepower2,376
Energy1,716
Data Rate47
Armor9
Power360
Before other bonuses. In battle these also change with the commander, module levels, Homebase Structures, equipment and formation. Values every ship shares are listed on the Ships page.

Skills

Heavy Beam Laser
Module 1Heavy Beam LaserActive
Chance 45% · Preparation 1 turn

Need 1 turn to prepare, then deals Kinetic damage to a single enemy wing (DMG Rate: 164% to 327%1) and has 30% chance to inflict Reactor Failure on the target for 2 turns

Level Values
LevelValue 1
1164%
2175%
3187%
4199%
5210%
6222%
7234%
8245%
9257%
10269%
11280%
12292%
13304%
14315%
15327%
Additional EffectPassive

54% increased chance of triggering Reactor Failure

Shield Extender
Module 2Shield ExtenderPassive

Increases Armor by 6.2 to 12.41 whenever a preparation module is activated for 1 turn, stackable

Level Values
LevelValue 1
16.2
26.6
37.1
47.5
57.9
68.4
78.8
89.3
99.7
1010.2
1110.6
1211.1
1311.5
1412
1512.4
Additional EffectPassive

10.9 additional increased armor

Heavy Pulse Laser
Module 3Heavy Pulse LaserActive
Chance 45% · Preparation 2 turns

Needs 2 turns to prepare, then deals Kinetic damage to all enemy wings (DMG Rate: 237% to 474%1). This skill has a 45% chance to activate twice.

Level Values
LevelValue 1
1237%
2253%
3270%
4287%
5304%
6321%
7338%
8355%
9372%
10389%
11406%
12423%
13440%
14457%
15474%
Additional EffectPassive

Increases chance to activate twice by 45%.

Ammatar Navy Heat Sink
Module 4Ammatar Navy Heat SinkPassive

Increases initiating chance of Active skills that need preparation by 3% to 6%1, Critical Chance of Kinetic damage by 6.2% to 12.4%2.

Level Values
LevelValue 1Value 2
13%6.2%
23.2%6.6%
33.4%7%
43.6%7.5%
53.8%7.9%
64%8.4%
74.2%8.8%
84.5%9.3%
94.7%9.7%
104.9%10.2%
115.1%10.6%
125.3%11%
135.5%11.5%
145.7%11.9%
156%12.4%
Additional EffectPassive

Increases initiating chance of Active skills that need preparation of your Commander with the highest Offense by 6%, Critical Chance of Kinetic damage by 9%.

Formation Mastery

Encirclement 5%, Phalanx 5%. When the fleet this ship is in uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.

How To Get

Unobtainable. No recruitment, cache, store or mission in the game data gives it.

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