Ships / Non-Empire / Battlecruisers

Kestrel

Non-EmpireBattlecruiserOrange qualityOrangeTier 1Unobtainable

The Kestrel is an Orange quality Non-Empire battlecruiser. No recruitment, cache, store or mission in the game data gives its blueprint, so it cannot be obtained. It has 4 module skills.

The Kestrel is a heavy missile boat. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.

In-game description

Attributes

Use the stars to see the attributes at each promotion level. Promotion raises Attack, Energy, HP and combat power, and every fifth star unlocks a module's additional effect.

AttributeValue
HP58
Attack22
Energy22
Armor15
Bandwidth60
Combat Power360
Before other bonuses. In battle these also change with the commander, module ranks, research, equipment and formation. Values every ship shares are listed on the Ships page.

Skills

Rapid Light Missile Launcher
Chance 50%

Initiates 3 attacks, dealing Kinetic damage to a random enemy wing after initiating Direct Fire (DMG Rate for each attack: 31.1% to 62.1%1)

Rank Values
RankValue 1
131.1%
233.3%
335.5%
437.7%
539.9%
642.1%
744.4%
846.6%
948.8%
1051%
1153.2%
1255.4%
1357.7%
1459.9%
1562.1%
Additional EffectPassive

Additionally deal 1 attack

Increase Evasion by 3.5% to 7%1. During the first 3 turns of the battle, if you have higher Data Rate than the enemy primary wing, deal 1~3 instances of Kinetic damage (DMG Rate: 15.5% to 31%2) to the enemy primary wing at the start of each turn.

Rank Values
RankValue 1Value 2
13.5%15.5%
23.7%16.6%
34%17.7%
44.2%18.8%
54.5%19.9%
64.7%21%
75%22.1%
85.2%23.2%
95.5%24.3%
105.7%25.5%
116%26.6%
126.2%27.7%
136.5%28.8%
146.7%29.9%
157%31%
Additional EffectPassive

70% chance to gain Rapid Fire but your received damage will be increased by 17.9% in the first 3 turns of the battle.

Warp Disruptor
Module 3Warp DisruptorPassive

Every time you deal damage to a target, reduce its Data Rate by 9.9 to 19.71 for 2 turns, stackable

Rank Values
RankValue 1
19.9
210.6
311.3
412
512.7
613.4
714.1
814.8
915.5
1016.2
1116.9
1217.6
1318.3
1419
1519.7
Additional EffectPassive

Additionally increases its received Kinetic damage by 8.4% for 2 turns (for every 6 more Data Rate you have than the enemy wing, additionally increases received Kinetic damage of the target by 0.9%, up to a maximum bonus of 7.2%). This effect can be stacked twice.

Heavy Assault Missile Launcher
Chance 60%

Deals Kinetic damage to the target after initiating Direct Fire (DMG Rate: 69% to 138%1)

Rank Values
RankValue 1
169%
273.9%
378.8%
483.8%
588.7%
693.6%
798.6%
8103.5%
9108.4%
10113.4%
11118.3%
12123.2%
13128.2%
14133.1%
15138%
Additional EffectPassive

Deals extra Kinetic damage (DMG Rate 188.8%) to the target if its Data Rate is lower than yours

Formation Mastery

Encirclement 5%. When the fleet this ship is in uses one of these formations, its attributes get the bonus shown. Other formations give no bonus.

How To Get

Unobtainable. No recruitment, cache, store or mission in the game data gives it.

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