
Conciliation
After successfully initiating an Active skill, repairs your wing (Repair Rate: 33.7% to 67.3%1, influenced by Offense).
Description By Level
| Level | Description |
|---|---|
| 1 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 33.7%, influenced by Offense). |
| 2 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 36.1%, influenced by Offense). |
| 3 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 38.5%, influenced by Offense). |
| 4 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 40.9%, influenced by Offense). |
| 5 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 43.3%, influenced by Offense). |
| 6 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 45.7%, influenced by Offense). |
| 7 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 48.1%, influenced by Offense). |
| 8 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 50.5%, influenced by Offense). |
| 9 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 52.9%, influenced by Offense). |
| 10 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 55.3%, influenced by Offense). |
| 11 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 57.7%, influenced by Offense). |
| 12 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 60.1%, influenced by Offense). |
| 13 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 62.5%, influenced by Offense). |
| 14 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 64.9%, influenced by Offense). |
| 15 | After successfully initiating an Active skill, repairs your wing (Repair Rate: 67.3%, influenced by Offense). |
Linked Effects
Pain Suppression
Reduces your received Kinetic damage by 0.7% to 1.3%1 for 2 turns, stackable, maximum 5 stacks.