Cooperative Defense Protocol

Cooperative Defense Protocol

Passive

For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 12.5% to 25%1 for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 25.1% to 50.1%2 (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.

Description By Level

LevelDescription
1For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 12.5% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 25.1% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
2For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 13.3% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 26.8% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
3For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 14.2% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 28.6% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
4For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 15.1% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 30.4% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
5For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 16% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 32.2% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
6For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 16.9% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 34% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
7For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 17.8% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 35.8% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
8For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 18.7% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 37.6% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
9For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 19.6% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 39.4% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
10For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 20.5% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 41.2% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
11For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 21.4% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 43% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
12For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 22.3% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 44.8% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
13For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 23.2% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 46.5% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
14For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 24.1% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 48.3% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
15For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 25% for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 50.1% (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.

Used By