
Myrmidon
The Myrmidon is a Legendary Gallente battlecruiser. It is a npc ship template that players cannot obtain as a blueprint. It has 4 module skills.
Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.
In-game description
Attributes
| Attribute | Value |
|---|---|
| 7,700 | |
| 2,256 | |
| 984 | |
| 16 | |
| 23 | |
| 360 |
Skills


During the preparation turn, deploy 1 Striker Drone II wing. Drone count = current main wing squad count × 25% to 50%1.
If the drone wing is destroyed, it will reform after 1 turn, but the number of drones will be reduced by half.
Level Values
| Level | Value 1 |
|---|---|
| 1 | 25% |
| 2 | 26.7% |
| 3 | 28.5% |
| 4 | 30.3% |
| 5 | 32.1% |
| 6 | 33.9% |
| 7 | 35.7% |
| 8 | 37.5% |
| 9 | 39.2% |
| 10 | 41% |
| 11 | 42.8% |
| 12 | 44.6% |
| 13 | 46.4% |
| 14 | 48.2% |
| 15 | 50% |
At the start of each turn, there is a 80% chance to reduce the Firepower of both the enemy and our one wings by 10% for 2 turns (stackable up to 2 times). At the same time, all our wings gain "ECM Jam Protocol" for 1 turn (cannot stack).
ECM Jam Protocol:
After performing a Direct Fire attack, there is a 45% chance to inflict ECM Jam on the target for 2 turn.

Each turn when this Wing acts, there is a 30% to 60%1 Chance to Screen all allied Drone Wings for 1 turn, and grant all allied Wings Automated Repair (Repair Rate: 55.4% to 110.8%2) for 1 turn.
Level Values
| Level | Value 1 | Value 2 |
|---|---|---|
| 1 | 30% | 55.4% |
| 2 | 32.1% | 59.3% |
| 3 | 34.2% | 63.3% |
| 4 | 36.4% | 67.2% |
| 5 | 38.5% | 71.2% |
| 6 | 40.7% | 75.2% |
| 7 | 42.8% | 79.1% |
| 8 | 45% | 83.1% |
| 9 | 47.1% | 87% |
| 10 | 49.2% | 91% |
| 11 | 51.4% | 95% |
| 12 | 53.5% | 98.9% |
| 13 | 55.7% | 102.9% |
| 14 | 57.8% | 106.8% |
| 15 | 60% | 110.8% |
After Screening allied Wings, activate "Reverse Uninstallation Protocol": upon receiving Damage, there is a 80% Chance to remove all buffs from the attacker.

During the preparation turn, deploy 1 Striker Drone II wing. Drone count = current main wing squad count × 25% to 50%1.
If the drone wing is destroyed, it will reform after 1 turn, but the number of drones will be reduced by half.
Level Values
| Level | Value 1 |
|---|---|
| 1 | 25% |
| 2 | 26.7% |
| 3 | 28.5% |
| 4 | 30.3% |
| 5 | 32.1% |
| 6 | 33.9% |
| 7 | 35.7% |
| 8 | 37.5% |
| 9 | 39.2% |
| 10 | 41% |
| 11 | 42.8% |
| 12 | 44.6% |
| 13 | 46.4% |
| 14 | 48.2% |
| 15 | 50% |
At the start of each turn, there is a 80% chance to reduce the Energy of both the enemy and our one wings by 10% for 2 turns (stackable up to 2 times). At the same time, all our wings gain "Reactor Failure Protocol" for 1 turn (cannot stack).
Reactor Failure Protocol:
After performing a Direct Fire attack, there is a 25% chance to inflict Reactor Failure on the target for 1 turn.

For the first 2 turns, at the start of each turn, 1 allied Wing has Firepower reduced by 12.5% to 25%1 for 2 turns, Stack up to 2 times. The main Wing gains Kinetic Damage Resistance increased by 25.1% to 50.1%2 (affected by the Armor difference between the main Wings of both Fleets) for 1 turn, cannot Stack.
Level Values
| Level | Value 1 | Value 2 |
|---|---|---|
| 1 | 12.5% | 25.1% |
| 2 | 13.3% | 26.8% |
| 3 | 14.2% | 28.6% |
| 4 | 15.1% | 30.4% |
| 5 | 16% | 32.2% |
| 6 | 16.9% | 34% |
| 7 | 17.8% | 35.8% |
| 8 | 18.7% | 37.6% |
| 9 | 19.6% | 39.4% |
| 10 | 20.5% | 41.2% |
| 11 | 21.4% | 43% |
| 12 | 22.3% | 44.8% |
| 13 | 23.2% | 46.5% |
| 14 | 24.1% | 48.3% |
| 15 | 25% | 50.1% |
While the Damage Resistance bonus provided by this Module is active, 50% of the Damage (Damage Type = Direct) received by this Wing is shared equally among all allied Drone Wings (Damage Type = True).
Formation Mastery
Intercept 5%, Assault 5%. When the fleet this ship is in uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.