
Harbinger
The Harbinger is a Legendary Amarr battlecruiser. No recruitment, cache, store or mission in the game data gives its blueprint, so it cannot be obtained. It has 4 module skills.
Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
In-game description
Attributes
Use the stars to see the attributes at each Strengthen level. Strengthening raises Firepower, Energy, HP and Power, and every fifth star unlocks a module's additional effect.
| Attribute | Value |
|---|---|
| 5,800 | |
| 2,200 | |
| 2,200 | |
| 38 | |
| 54 | |
| 360 |
Skills


Need 1 turn to prepare, then deals Kinetic damage to a single enemy wing (DMG Rate: 164% to 327%1) and has 30% chance to inflict Reactor Failure on the target for 2 turns
Level Values
| Level | Value 1 |
|---|---|
| 1 | 164% |
| 2 | 175% |
| 3 | 187% |
| 4 | 199% |
| 5 | 210% |
| 6 | 222% |
| 7 | 234% |
| 8 | 245% |
| 9 | 257% |
| 10 | 269% |
| 11 | 280% |
| 12 | 292% |
| 13 | 304% |
| 14 | 315% |
| 15 | 327% |
54% increased chance of triggering Reactor Failure

Increases Armor by 6.2 to 12.41 whenever a preparation module is activated for 1 turn, stackable
Level Values
| Level | Value 1 |
|---|---|
| 1 | 6.2 |
| 2 | 6.6 |
| 3 | 7.1 |
| 4 | 7.5 |
| 5 | 7.9 |
| 6 | 8.4 |
| 7 | 8.8 |
| 8 | 9.3 |
| 9 | 9.7 |
| 10 | 10.2 |
| 11 | 10.6 |
| 12 | 11.1 |
| 13 | 11.5 |
| 14 | 12 |
| 15 | 12.4 |
10.9 additional increased armor

Needs 2 turns to prepare, then deals Kinetic damage to all enemy wings (DMG Rate: 237% to 474%1). This skill has a 45% chance to activate twice.
Level Values
| Level | Value 1 |
|---|---|
| 1 | 237% |
| 2 | 253% |
| 3 | 270% |
| 4 | 287% |
| 5 | 304% |
| 6 | 321% |
| 7 | 338% |
| 8 | 355% |
| 9 | 372% |
| 10 | 389% |
| 11 | 406% |
| 12 | 423% |
| 13 | 440% |
| 14 | 457% |
| 15 | 474% |
Increases chance to activate twice by 45%.

Increases initiating chance of Active skills that need preparation by 3% to 6%1, Critical Chance of Kinetic damage by 6.2% to 12.4%2.
Level Values
| Level | Value 1 | Value 2 |
|---|---|---|
| 1 | 3% | 6.2% |
| 2 | 3.2% | 6.6% |
| 3 | 3.4% | 7% |
| 4 | 3.6% | 7.5% |
| 5 | 3.8% | 7.9% |
| 6 | 4% | 8.4% |
| 7 | 4.2% | 8.8% |
| 8 | 4.5% | 9.3% |
| 9 | 4.7% | 9.7% |
| 10 | 4.9% | 10.2% |
| 11 | 5.1% | 10.6% |
| 12 | 5.3% | 11% |
| 13 | 5.5% | 11.5% |
| 14 | 5.7% | 11.9% |
| 15 | 6% | 12.4% |
Increases initiating chance of Active skills that need preparation of your Commander with the highest Offense by 6%, Critical Chance of Kinetic damage by 9%.
Formation Mastery
Phalanx 5%. When the fleet this ship is in uses one of these formations, its attributes get the bonus shown. Other formations give no bonus.
How To Get
Unobtainable. No recruitment, cache, store or mission in the game data gives it.
Amarr Ships
| Ship | Class | Quality | Tier | HP | Firepower | Armor |
|---|---|---|---|---|---|---|
| Mythic | 3,800 | 2,816 | 6 | |||
| Super | 5,800 | 2,244 | 17 | |||
| Core | 6,300 | 2,070 | 18 | |||
| Core | 5,700 | 2,645 | 17 | |||
| Core | 4,600 | 2,860 | 15 | |||
| Elite | 4,800 | 2,552 | 15 | |||
| Elite | 4,800 | 2,508 | 9 | |||
| Elite | 4,200 | 2,376 | 7 | |||
| Elite | 5,800 | 2,200 | 38 | |||
| 4,700 | 2,520 | 7 | ||||
| 4,600 | 2,499 | 9 | ||||
| 4,700 | 1,800 | 9 | ||||
| 3,400 | 1,330 | 7 |