Ships / Amarr / Battlecruisers

Harbinger

AmarrBattlecruiserLegendaryLegendaryEliteUnobtainable

The Harbinger is a Legendary Amarr battlecruiser. No recruitment, cache, store or mission in the game data gives its blueprint, so it cannot be obtained. It has 4 module skills.

Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.

In-game description

Attributes

Use the stars to see the attributes at each Strengthen level. Strengthening raises Firepower, Energy, HP and Power, and every fifth star unlocks a module's additional effect.

AttributeValue
HP5,800
Firepower2,200
Energy2,200
Armor38
Data Rate54
Power360
Before other bonuses. In battle these also change with the commander, module levels, research, equipment and formation. Values every ship shares are listed on the Ships page.

Skills

Heavy Beam Laser
Module 1Heavy Beam LaserActive
Chance 45% · Preparation 1 turn

Need 1 turn to prepare, then deals Kinetic damage to a single enemy wing (DMG Rate: 164% to 327%1) and has 30% chance to inflict Reactor Failure on the target for 2 turns

Level Values
LevelValue 1
1164%
2175%
3187%
4199%
5210%
6222%
7234%
8245%
9257%
10269%
11280%
12292%
13304%
14315%
15327%
Additional EffectPassive

54% increased chance of triggering Reactor Failure

Shield Extender
Module 2Shield ExtenderPassive

Increases Armor by 6.2 to 12.41 whenever a preparation module is activated for 1 turn, stackable

Level Values
LevelValue 1
16.2
26.6
37.1
47.5
57.9
68.4
78.8
89.3
99.7
1010.2
1110.6
1211.1
1311.5
1412
1512.4
Additional EffectPassive

10.9 additional increased armor

Heavy Pulse Laser
Module 3Heavy Pulse LaserActive
Chance 45% · Preparation 2 turns

Needs 2 turns to prepare, then deals Kinetic damage to all enemy wings (DMG Rate: 237% to 474%1). This skill has a 45% chance to activate twice.

Level Values
LevelValue 1
1237%
2253%
3270%
4287%
5304%
6321%
7338%
8355%
9372%
10389%
11406%
12423%
13440%
14457%
15474%
Additional EffectPassive

Increases chance to activate twice by 45%.

Ammatar Navy Heat Sink
Module 4Ammatar Navy Heat SinkPassive

Increases initiating chance of Active skills that need preparation by 3% to 6%1, Critical Chance of Kinetic damage by 6.2% to 12.4%2.

Level Values
LevelValue 1Value 2
13%6.2%
23.2%6.6%
33.4%7%
43.6%7.5%
53.8%7.9%
64%8.4%
74.2%8.8%
84.5%9.3%
94.7%9.7%
104.9%10.2%
115.1%10.6%
125.3%11%
135.5%11.5%
145.7%11.9%
156%12.4%
Additional EffectPassive

Increases initiating chance of Active skills that need preparation of your Commander with the highest Offense by 6%, Critical Chance of Kinetic damage by 9%.

Formation Mastery

Phalanx 5%. When the fleet this ship is in uses one of these formations, its attributes get the bonus shown. Other formations give no bonus.

How To Get

Unobtainable. No recruitment, cache, store or mission in the game data gives it.

Amarr Ships

ShipClassQualityTierHPFirepowerArmor
CruiserLegendaryLegendaryMythic3,8002,8166
BattleshipLegendaryLegendarySuper5,8002,24417
BattleshipLegendaryLegendaryCore6,3002,07018
CruiserLegendaryLegendaryCore5,7002,64517
BattlecruiserLegendaryLegendaryCore4,6002,86015
Armageddon Unobtainable
BattleshipLegendaryLegendaryElite4,8002,55215
Crucifier Unobtainable
FrigateLegendaryLegendaryElite4,8002,5089
DestroyerLegendaryLegendaryElite4,2002,3767
Harbinger Unobtainable
BattlecruiserLegendaryLegendaryElite5,8002,20038
FrigateEpicEpic4,7002,5207
FrigateEpicEpic4,6002,4999
FrigateExcellentExcellent4,7001,8009
FrigateRareRare3,4001,3307