
Crucifier
The Crucifier is a Legendary Amarr frigate. No recruitment, cache, store or mission in the game data gives its blueprint, so it cannot be obtained. It has 4 module skills.
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.
In-game description
Attributes
Use the stars to see the attributes at each Strengthen level. Strengthening raises Firepower, Energy, HP and Power, and every fifth star unlocks a module's Mutaplasmid Effect.
| Attribute | Value |
|---|---|
| 4,800 | |
| 2,508 | |
| 1,694 | |
| 88 | |
| 9 | |
| 360 |
Skills


Initiates 3 attacks, dealing Kinetic damage to a random enemy wing after initiating Direct Fire (DMG Rate for each attack: 31.1% to 62.1%1)
Level Values
| Level | Value 1 |
|---|---|
| 1 | 31.1% |
| 2 | 33.3% |
| 3 | 35.5% |
| 4 | 37.7% |
| 5 | 39.9% |
| 6 | 42.1% |
| 7 | 44.4% |
| 8 | 46.6% |
| 9 | 48.8% |
| 10 | 51% |
| 11 | 53.2% |
| 12 | 55.4% |
| 13 | 57.7% |
| 14 | 59.9% |
| 15 | 62.1% |
Additionally deal 1 attack

Increase Evasion by 3.5% to 7%1. During the first 3 turns of the battle, if you have higher Data Rate than the enemy primary wing, deal 1~3 instances of Kinetic damage (DMG Rate: 15.5% to 31%2) to the enemy primary wing at the start of each turn.
Level Values
| Level | Value 1 | Value 2 |
|---|---|---|
| 1 | 3.5% | 15.5% |
| 2 | 3.7% | 16.6% |
| 3 | 4% | 17.7% |
| 4 | 4.2% | 18.8% |
| 5 | 4.5% | 19.9% |
| 6 | 4.7% | 21% |
| 7 | 5% | 22.1% |
| 8 | 5.2% | 23.2% |
| 9 | 5.5% | 24.3% |
| 10 | 5.7% | 25.5% |
| 11 | 6% | 26.6% |
| 12 | 6.2% | 27.7% |
| 13 | 6.5% | 28.8% |
| 14 | 6.7% | 29.9% |
| 15 | 7% | 31% |
70% chance to gain Rapid Fire but your received damage will be increased by 17.9% in the first 3 turns of the battle.

Every time you deal damage to a target, reduce its Data Rate by 9.9 to 19.71 for 2 turns, stackable
Level Values
| Level | Value 1 |
|---|---|
| 1 | 9.9 |
| 2 | 10.6 |
| 3 | 11.3 |
| 4 | 12 |
| 5 | 12.7 |
| 6 | 13.4 |
| 7 | 14.1 |
| 8 | 14.8 |
| 9 | 15.5 |
| 10 | 16.2 |
| 11 | 16.9 |
| 12 | 17.6 |
| 13 | 18.3 |
| 14 | 19 |
| 15 | 19.7 |
Additionally increases its received Kinetic damage by 8.4% for 2 turns (for every 6 more Data Rate you have than the enemy wing, additionally increases received Kinetic damage of the target by 0.9%, up to a maximum bonus of 7.2%). This effect can be stacked twice.

Deals Kinetic damage to the target after initiating Direct Fire (DMG Rate: 69% to 138%1)
Level Values
| Level | Value 1 |
|---|---|
| 1 | 69% |
| 2 | 73.9% |
| 3 | 78.8% |
| 4 | 83.8% |
| 5 | 88.7% |
| 6 | 93.6% |
| 7 | 98.6% |
| 8 | 103.5% |
| 9 | 108.4% |
| 10 | 113.4% |
| 11 | 118.3% |
| 12 | 123.2% |
| 13 | 128.2% |
| 14 | 133.1% |
| 15 | 138% |
Deals extra Kinetic damage (DMG Rate 188.8%) to the target if its Data Rate is lower than yours
Formation Mastery
Encirclement 5%. When the fleet this ship is in uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.
How To Get
Unobtainable. No recruitment, cache, store or mission in the game data gives it.
Amarr Ships
| Ship | Class | Quality | Tier | HP | Firepower | Armor |
|---|---|---|---|---|---|---|
| Mythic | 3,800 | 2,816 | 6 | |||
| Super | 5,800 | 2,244 | 17 | |||
| Core | 6,300 | 2,070 | 18 | |||
| Core | 5,700 | 2,645 | 17 | |||
| Core | 4,600 | 2,860 | 15 | |||
| Elite | 4,800 | 2,552 | 15 | |||
| Elite | 4,800 | 2,508 | 9 | |||
| Elite | 4,200 | 2,376 | 7 | |||
| Elite | 5,800 | 2,200 | 38 | |||
| 4,700 | 2,520 | 7 | ||||
| 4,600 | 2,499 | 9 | ||||
| 4,700 | 1,800 | 9 | ||||
| 3,400 | 1,330 | 7 |