Larik

AmarrPurple qualityPurpleTactics ControlNPC Only

Larik is a Purple quality Amarr commander. This template is used by NPC fleets and cannot be recruited.

“ Not all men can become kings. Some of us must toil in fields while others rise to become capsuleers. ”

Larik Saal is the Amarr ambassador stationed at CONCORD. In response to the accusations made by Minmatar representative Keitan Yun, Saal launched a strong counterattack on behalf of the Empire, asserting that people are not born equal. He argued that the Empire has long been saving, not enslaving, the Minmatar people, and that the true source of Minmatar people's suffering lies in the infighting and corruption of the Republic's leadership. Frustrated by Saal's rebuttal, Yun began to lose trust in CONCORD and leaned towards the Elders.

Biography

Attributes

AttributeLevel 1Per LevelLevel 50
Offense1172.91259.59
Tactics2365.89524.61
Bandwidth63063
Level 50 is the level 1 value plus 49 levels of growth, before equipment, research and allocated attribute points. Command Capability is the same for every commander, see Commander Progression.

Fleet Mastery

CVanguard
BAssault
BArtillery
ASiege
ACarrier

Fleet Mastery (Fleet Proficiency in game) is how well the commander leads each fleet type. In battle the rating for the fleet's type scales the fleet's attributes: A+ 120%, A 100%, B 85%, C 70%, D 50%.

Formation Mastery

Phalanx 5%. When the fleet this commander leads uses one of these formations, its attributes get the bonus shown. Other formations give no bonus.

Skills

A commander has three talent slots. Each tree holds a main skill (up to rank 15) and a sub skill (up to rank 7). Slots 2 and 3 each offer two trees and only one can be used at a time. Slots 2 and 3 open through awakening.

Slot 1

After initiating Direct Fire, increase damage of Direct Fire by 15.1% to 30.2%1, maximum 3 stacks.

Rank Values
RankValue 1
115.1%
216.1%
317.2%
418.3%
519.4%
620.5%
721.6%
822.6%
923.7%
1024.8%
1125.9%
1227%
1328.1%
1429.1%
1530.2%
Laser CountermeasurePassive

15% to 30%1 chance to inflict ECM Jam on the target for 1 turn after initiating Direct Fire.

Rank Values
RankValue 1
115%
217.5%
320%
422.5%
525%
627.5%
730%

Slot 2

Beam Locking
Chance 55%

Deals damage to all enemy wings (DMG Rate:71.5% to 142.9%1).

Rank Values
RankValue 1
171.5%
276.6%
381.7%
486.8%
591.9%
697%
7102.1%
8107.2%
9112.3%
10117.4%
11122.5%
12127.6%
13132.7%
14137.8%
15142.9%
Tactical TrackingPassive

When Beam Locking deals damage, additionally reduces Kinetic damage dealt by the target by 9.9% to 19.7%1 for 2 turns.

Rank Values
RankValue 1
19.9%
211.5%
313.1%
414.8%
516.4%
618.1%
719.7%

Slot 3

When your wing is about to receive damage, 65% chance to intiate Reactive Artillery to deal Kinetic damage to a single enemy wing (DMG Rate: 15.3% to 30.5%1).

Rank Values
RankValue 1
115.3%
216.3%
317.4%
418.5%
519.6%
620.7%
721.8%
822.9%
924%
1025.1%
1126.1%
1227.2%
1328.3%
1429.4%
1530.5%
Photovoltaic FirewallPassive

In the first 3 turns of the battle, Your wing gains Reactive Repair to have 30% chance to initiate self-repairing (Repair Rate: 60.1% to 120.2%1) after receiving damage.

Rank Values
RankValue 1
160.1%
270.1%
380.1%
490.1%
5100.2%
6110.2%
7120.2%
Nuclear Strike
Option B (unlocks at 10 stars)Nuclear StrikeActive
Chance 40% · Preparation 1 turn

Needs 1 turn to prepare, then deals Kinetic damage to all enemy wings (DMG Rate:241.4% to 482.8%1).

Rank Values
RankValue 1
1241.4%
2258.6%
3275.8%
4293.1%
5310.3%
6327.6%
7344.8%
8362.1%
9379.3%
10396.6%
11413.8%
12431.1%
13448.3%
14465.6%
15482.8%
RadiationPassive

80% chance to inflict Radiation on the target, dealing overtime Energy damage (DMG Rate:45% to 89%1) each turn for 1 turn.

Rank Values
RankValue 1
145%
252%
359%
467%
574%
682%
789%