Alexander is a Legendary Gallente commander. This template is used by NPC fleets and cannot be recruited.
The 160-year old Alexander Noir, an Admiral in the Gallente Navy, has long been praised for his work in bridging the gap between the Gallente Federation and Caldari State. He helped negotiate trade relations between the two empires, as well as amicably mediating several issues of border incursions by the two sides' navies. Noir has significant experience with the conflict between the Caldari and Gallente. He is the last surviving veteran of the Gallente-Caldari war, with most of his combat service coming as a yeoman on board a Dominix-class battleship. A member of the Navy ever since, he became a capsuleer some time after the war. His adoption of capsuleer technology also gives him the unique honor of being the cluster's oldest living capsuleer.
Despite his advanced age, Noir continues to work diligently in pursuit of peace. He is known throughout the Federation by the nickname the "Statesman of Antiquity," despite having never held or sought public office.
Biography
Attributes
Attribute
Level 1
Per Level
Level 50
Offense
218
5.44
484.56
Tactics
218
5.44
484.56
Data Rate
93
0
93
Level 50 is the level 1 value plus 49 levels of growth, before equipment, research and allocated attribute points. Squad Capacity is the same for every commander, see Commander Progression.
Mastery Rating
A+Vanguard
BAssault
A+Artillery
CSiege
ACarrier
The Mastery Rating is how well the commander leads each fleet type (Fleet Proficiency). In battle the rating for the fleet's type scales the fleet's attributes: A+ 120%, A 100%, B 85%, C 70%, D 50%.
Formation Mastery
Encirclement 5%, Phalanx 5%. When the fleet this commander leads uses one of these formations, its attributes get the bonus shown. Other formations give no bonus.
Skills
A commander has three Talent Bars. Each tree holds a main skill (up to level 15) and a sub skill (up to level 7). Talent Bars 2 and 3 each offer two trees, and you can only select one talent from the same Talent Bar. Talent Bars 2 and 3 must be unlocked first.
Repairs all your wings (Repair Rate 39.5% to 79%1, influenced by Tactics) and reduces all damage dealt by both your and enemy wings and Commanders by 16.5% to 32.9%2 (influenced by Offense) for 2 turns, can be stacked to 2 stacks at most.
Level Values
Level
Value 1
Value 2
1
39.5%
16.5%
2
42.3%
17.6%
3
45.1%
18.8%
4
47.9%
20%
5
50.7%
21.2%
6
53.6%
22.3%
7
56.4%
23.5%
8
59.2%
24.7%
9
62%
25.9%
10
64.9%
27%
11
67.7%
28.2%
12
70.5%
29.4%
13
73.3%
30.6%
14
76.2%
31.7%
15
79%
32.9%
Ceasefire MaintenancePassive
When War Mediation is triggered, increases Armor for all your wings and enemy wings by 1.7 to 3.31 (influenced by Tactics) for 2 turns, can be stacked to 2 stacks at most.
Installs Reactive Turret for all your wings, dealing Kinetic damage (DMG Rate: 36.6% to 73.2%1, influenced by Offense) to a random enemy wing after receiving damage(Damage Type: Direct) for 2 turns. Each wing can have up to 2 Reactive Turrets installed.
Level Values
Level
Value 1
1
36.6%
2
39.2%
3
41.8%
4
44.4%
5
47%
6
49.6%
7
52.3%
8
54.9%
9
57.5%
10
60.1%
11
62.7%
12
65.4%
13
68%
14
70.6%
15
73.2%
Dismantling Universal StructuresPassive
Each time a Reactive Turret is successfully installed, reduces repair amount of 1 of your wings and 1 enemy wing by 16% to 31.9%1 for 2 turns, can be stacked to 4 stacks at most.
All your wings have 22.5% to 45%1 chance to reduce received damage by 7.7% to 15.3%2 (influenced by Tactics) before receiving damage for 2 turns, can be stacked to 2 stacks at most.
Level Values
Level
Value 1
Value 2
1
22.5%
7.7%
2
24.1%
8.2%
3
25.7%
8.7%
4
27.3%
9.3%
5
28.9%
9.8%
6
30.5%
10.4%
7
32.1%
10.9%
8
33.7%
11.5%
9
35.3%
12%
10
36.9%
12.6%
11
38.5%
13.1%
12
40.1%
13.7%
13
41.7%
14.2%
14
43.3%
14.8%
15
45%
15.3%
Long-Range ScanningPassive
The damage reduction effect from the Sensing Radar is additionally increased by 3.8% to 7.6%1.
Install "repair spouts" for all our wings: Repair the 2 wings that have taken the most damage once (repair rate 108.3%, affected by tactics), for 2 rounds, each wing installs a maximum of 2 "repair spouts".
Repair Consumable ReservesPassive
7% to 50%1 chance to perform an additional repair after Repair Nozzle repairs a wing.
Installs Auto-Cannon for all your wings, dealing Kinetic damage to a random enemy wing (DMG Rate: 99.7% to 199.3%1, influenced by Tactics) before initiating actions for 2 turns. Each wing can have up to 2 Auto-Cannons installed.
Level Values
Level
Value 1
1
99.7%
2
106.8%
3
113.9%
4
121%
5
128.1%
6
135.2%
7
142.3%
8
149.5%
9
156.6%
10
163.7%
11
170.8%
12
177.9%
13
185%
14
192.1%
15
199.3%
Marked AimlinePassive
Every time an Auto-Cannon is successfully installed, marks 1 wing of yours and 1 enemy wing to increase their received Kinetic damage by 4% to 8%1 for 2 turns, can be stacked to 4 stacks at most.