
Computational Manipulation
Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 17% to 34%1 (the more enemy ship squads left, the more bonus will be).
Description By Level
| Level | Description |
|---|---|
| 1 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 17% (the more enemy ship squads left, the more bonus will be). |
| 2 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 18% (the more enemy ship squads left, the more bonus will be). |
| 3 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 19% (the more enemy ship squads left, the more bonus will be). |
| 4 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 20% (the more enemy ship squads left, the more bonus will be). |
| 5 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 22% (the more enemy ship squads left, the more bonus will be). |
| 6 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 23% (the more enemy ship squads left, the more bonus will be). |
| 7 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 24% (the more enemy ship squads left, the more bonus will be). |
| 8 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 25% (the more enemy ship squads left, the more bonus will be). |
| 9 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 27% (the more enemy ship squads left, the more bonus will be). |
| 10 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 28% (the more enemy ship squads left, the more bonus will be). |
| 11 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 29% (the more enemy ship squads left, the more bonus will be). |
| 12 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 30% (the more enemy ship squads left, the more bonus will be). |
| 13 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 32% (the more enemy ship squads left, the more bonus will be). |
| 14 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 33% (the more enemy ship squads left, the more bonus will be). |
| 15 | Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 34% (the more enemy ship squads left, the more bonus will be). |
Linked Effects
Kinetic Absorption
When Computational Manipulation is initiated, increases the unit's Kinetic damage Critical Chance by 11% to 22%1.