Computational Manipulation

Computational Manipulation

Passive

Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 17% to 34%1 (the more enemy ship squads left, the more bonus will be).

Description By Level

LevelDescription
1Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 17% (the more enemy ship squads left, the more bonus will be).
2Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 18% (the more enemy ship squads left, the more bonus will be).
3Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 19% (the more enemy ship squads left, the more bonus will be).
4Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 20% (the more enemy ship squads left, the more bonus will be).
5Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 22% (the more enemy ship squads left, the more bonus will be).
6Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 23% (the more enemy ship squads left, the more bonus will be).
7Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 24% (the more enemy ship squads left, the more bonus will be).
8Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 25% (the more enemy ship squads left, the more bonus will be).
9Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 27% (the more enemy ship squads left, the more bonus will be).
10Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 28% (the more enemy ship squads left, the more bonus will be).
11Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 29% (the more enemy ship squads left, the more bonus will be).
12Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 30% (the more enemy ship squads left, the more bonus will be).
13Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 32% (the more enemy ship squads left, the more bonus will be).
14Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 33% (the more enemy ship squads left, the more bonus will be).
15Random 2 units of all your wings and Commanders gain Excellent Hit in the first 2 turns of the battle. Additionally, increases their Kinetic damage by 34% (the more enemy ship squads left, the more bonus will be).

Linked Effects

Kinetic Absorption

When Computational Manipulation is initiated, increases the unit's Kinetic damage Critical Chance by 11% to 22%1.

Used By