Magnetic Field Stabilizer II

Magnetic Field Stabilizer II

Command

Increases chance of initiating all active modules and talents by 2.5% to 5%1 and damage by 5% to 10%2

Description By Level

LevelDescription
1Increases chance of initiating all active modules and talents by 2.5% and damage by 5%
2Increases chance of initiating all active modules and talents by 2.7% and damage by 5.4%
3Increases chance of initiating all active modules and talents by 2.9% and damage by 5.7%
4Increases chance of initiating all active modules and talents by 3% and damage by 6.1%
5Increases chance of initiating all active modules and talents by 3.2% and damage by 6.4%
6Increases chance of initiating all active modules and talents by 3.4% and damage by 6.8%
7Increases chance of initiating all active modules and talents by 3.6% and damage by 7.1%
8Increases chance of initiating all active modules and talents by 3.8% and damage by 7.5%
9Increases chance of initiating all active modules and talents by 3.9% and damage by 7.9%
10Increases chance of initiating all active modules and talents by 4.1% and damage by 8.2%
11Increases chance of initiating all active modules and talents by 4.3% and damage by 8.6%
12Increases chance of initiating all active modules and talents by 4.5% and damage by 8.9%
13Increases chance of initiating all active modules and talents by 4.6% and damage by 9.3%
14Increases chance of initiating all active modules and talents by 4.8% and damage by 9.6%
15Increases chance of initiating all active modules and talents by 5% and damage by 10%

Linked Effects

Additional Effect

Additionally increases chance of initiating all active modules and talents by 5% and damage by 10%

Used By