
Talwar
The Talwar is a Legendary Minmatar destroyer. No recruitment, cache, store or mission in the game data gives its blueprint, so it cannot be obtained. It has 4 module skills.
The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.
As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.
In-game description
Attributes
Use the stars to see the attributes at each Strengthen level. Strengthening raises Firepower, Energy, HP and Power, and every fifth star unlocks a module's Mutaplasmid Effect.
| Attribute | Value |
|---|---|
| 4,600 | |
| 2,882 | |
| 1,980 | |
| 73 | |
| 11 | |
| 360 |
Skills


Deals Kinetic damage to all enemy wings (DMG Rate: 47% to 94%1), then inflicts Short Circuit on your wings for 1 turn. This module can no longer be initiated since the 4th turn.
Level Values
| Level | Value 1 |
|---|---|
| 1 | 47% |
| 2 | 50.3% |
| 3 | 53.7% |
| 4 | 57% |
| 5 | 60.4% |
| 6 | 63.8% |
| 7 | 67.1% |
| 8 | 70.5% |
| 9 | 73.9% |
| 10 | 77.2% |
| 11 | 80.6% |
| 12 | 84% |
| 13 | 87.3% |
| 14 | 90.7% |
| 15 | 94% |
28.2% chance to deal Critical Damage.

Gains 1 stack of Force Shield after initiating Direct Fire.
Initiating Chance : 50% to 100%1
Level Values
| Level | Value 1 | Chance |
|---|---|---|
| 1 | 50% | 50% |
| 2 | 53.6% | 53.6% |
| 3 | 57.1% | 57.1% |
| 4 | 60.7% | 60.7% |
| 5 | 64.3% | 64.3% |
| 6 | 67.9% | 67.9% |
| 7 | 71.4% | 71.4% |
| 8 | 75% | 75% |
| 9 | 78.6% | 78.6% |
| 10 | 82.1% | 82.1% |
| 11 | 85.7% | 85.7% |
| 12 | 89.3% | 89.3% |
| 13 | 92.9% | 92.9% |
| 14 | 96.4% | 96.4% |
| 15 | 100% | 100% |
Increases damage of the next Active Module by 22.8% for 1 turn

Increases damage of Active Modules by 15% to 30%1.
Level Values
| Level | Value 1 |
|---|---|
| 1 | 15% |
| 2 | 16.1% |
| 3 | 17.1% |
| 4 | 18.2% |
| 5 | 19.3% |
| 6 | 20.4% |
| 7 | 21.4% |
| 8 | 22.5% |
| 9 | 23.6% |
| 10 | 24.6% |
| 11 | 25.7% |
| 12 | 26.8% |
| 13 | 27.9% |
| 14 | 28.9% |
| 15 | 30% |
Before your main wing initiates Active Modules or Active Skills, you have 100% chance to deal Kinetic damage to all enemy wings (DMG Rate: 51.1%).

Increases your Kinetic Critical Damage by 38.8% to 77.6%1 to targets that have lower Data Rate than you.
Level Values
| Level | Value 1 |
|---|---|
| 1 | 38.8% |
| 2 | 41.5% |
| 3 | 44.3% |
| 4 | 47.1% |
| 5 | 49.8% |
| 6 | 52.6% |
| 7 | 55.4% |
| 8 | 58.2% |
| 9 | 60.9% |
| 10 | 63.7% |
| 11 | 66.5% |
| 12 | 69.3% |
| 13 | 72% |
| 14 | 74.8% |
| 15 | 77.6% |
When Ballistic Control system deals damage, 100% chance to inflict Repair Disabled on the target for 1 turn.
Formation Mastery
Assault 5%. When the fleet this ship is in uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.
How To Get
Unobtainable. No recruitment, cache, store or mission in the game data gives it.
Minmatar Ships
| Ship | Class | Quality | Tier | HP | Firepower | Armor |
|---|---|---|---|---|---|---|
| Mythic | 5,100 | 2,843.5 | 12 | |||
| Core | 4,900 | 2,632.5 | 10 | |||
| Elite | 4,800 | 2,552 | 13 | |||
| Elite | 5,400 | 2,156 | 17 | |||
| Elite | 3,400 | 2,662 | 9 | |||
| Elite | 4,600 | 2,882 | 11 | |||
| Elite | 6,200 | 2,376 | 12 | |||
| 5,900 | 2,268 | 8 | ||||
| 5,200 | 2,415 | 13 | ||||
| 4,400 | 1,710 | 9 |
