
Maller
The Maller is a Legendary Amarr cruiser. It is a npc ship template that players cannot obtain as a blueprint. It has 4 module skills.
The Maller is a mainstay vessel of the Amarr Royal Navy's operations and is arguably the most formidable battlecruiser in the star systems. While primarily deployed for military campaigns, it is occasionally repurposed by private entities to escort high-stakes cargo shipments.
In-game description
Attributes
| Attribute | Value |
|---|---|
| 3,800 | |
| 2,816 | |
| 1,496 | |
| 56 | |
| 6 | |
| 360 |
Skills


During the Preparation Turn, releases 1 Combat Drone II drone wing. Drone count: 26.1% to 52.2%1 (Number of drones depends on the current number of ship squads in the fleet. If the drone wing is destroyed, another wing with half the size will be released in 1 turn)
Level Values
| Level | Value 1 |
|---|---|
| 1 | 26.1% |
| 2 | 27.9% |
| 3 | 29.8% |
| 4 | 31.7% |
| 5 | 33.5% |
| 6 | 35.4% |
| 7 | 37.3% |
| 8 | 39.1% |
| 9 | 41% |
| 10 | 42.9% |
| 11 | 44.7% |
| 12 | 46.6% |
| 13 | 48.5% |
| 14 | 50.4% |
| 15 | 52.2% |
Increases drone damage by 35% during the first 3 turns of the battle.

Deals Kinetic damage (DMG Rate: 58% to 115%1) to the enemy wing with the fewest active squads.
Level Values
| Level | Value 1 |
|---|---|
| 1 | 58% |
| 2 | 62% |
| 3 | 66% |
| 4 | 70% |
| 5 | 74% |
| 6 | 78% |
| 7 | 82% |
| 8 | 86% |
| 9 | 90% |
| 10 | 94% |
| 11 | 98% |
| 12 | 102% |
| 13 | 106% |
| 14 | 111% |
| 15 | 115% |
When triggered, marks the target (received damage +22.2%) for 1 turn. Non-stackable.

During the first 3 turns of the battle, when this wing triggers Barrage modules, your Commander with the highest Tactics gains "Frenzy" for 1 turn.
Frenzy: inflicting debuffs increases damage of Active skills by 20% to 40%1 (influenced by the number of debuffs that are affecting all enemy wings and Commanders) for 1 turn. Non-stackable.
Level Values
| Level | Value 1 |
|---|---|
| 1 | 20% |
| 2 | 21.4% |
| 3 | 22.8% |
| 4 | 24.2% |
| 5 | 25.7% |
| 6 | 27.1% |
| 7 | 28.5% |
| 8 | 30% |
| 9 | 31.4% |
| 10 | 32.8% |
| 11 | 34.3% |
| 12 | 35.7% |
| 13 | 37.1% |
| 14 | 38.6% |
| 15 | 40% |
Frenzy additional effect: inflicting debuffs increases chance of initiating Active skills by 15% (influenced by the number of debuffs that are affecting all enemy wings and Commanders) for 1 turn. Non-stackable.

Deals Kinetic damage to all enemy wings (DMG Rate: 48.2% to 96.3%1)
Level Values
| Level | Value 1 |
|---|---|
| 1 | 48.2% |
| 2 | 51.6% |
| 3 | 55% |
| 4 | 58.5% |
| 5 | 61.9% |
| 6 | 65.4% |
| 7 | 68.8% |
| 8 | 72.2% |
| 9 | 75.7% |
| 10 | 79.1% |
| 11 | 82.6% |
| 12 | 86% |
| 13 | 89.4% |
| 14 | 92.9% |
| 15 | 96.3% |
When triggered, inflicts Repair Disabled on the target for 2 turns.
Formation Mastery
Phalanx 5%, Assault 5%. When the fleet this ship is in uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.