Extractor
Raises the level of a resource tile.
Upgrades a captured Ice, Ore, Gas or Alloy tile one level at a time, from level 4 up to level 8. Each upgrade raises the tile to the output of a natural tile of that level.
Each upgrade is built on a tile one level below it, shown in the Tile Level column. The game data lists no resource cost or build time for these upgrades. See Resource Tiles for the output of each tile level.
Levels
Level 4
- Tile Level
- 3
- HP
- 100
- HP Recovery
- 50 per hour
- Influence
- 120
- Effects
- Tile Produces At Level 4
Level 5
- Tile Level
- 4
- HP
- 100
- HP Recovery
- 50 per hour
- Influence
- 320
- Effects
- Tile Produces At Level 5
Level 6
- Tile Level
- 5
- HP
- 100
- HP Recovery
- 50 per hour
- Influence
- 400
- Effects
- Tile Produces At Level 6
Level 7
- Tile Level
- 6
- HP
- 100
- HP Recovery
- 50 per hour
- Influence
- 500
- Effects
- Tile Produces At Level 7
Level 8
- Tile Level
- 7
- HP
- 100
- HP Recovery
- 50 per hour
- Influence
- 600
- Effects
- Tile Produces At Level 8
Defenders
Guarded by 1 NPC fleet, drawn from the level 4 tile defenders, level 5 tile defenders, level 6 tile defenders, level 7 tile defenders, level 8 tile defenders. Defeated defenders return after 3m.